Ahoy Torsten and Everybooody,
I am going to do what I do best, seeding confusion. :-D
Last night, when I was flying around LOWI, suddenly the textures for
the cloud layers changed. I checked the values for the wind in prop
tree and they were updating according to the ones of the real-weather
metar string. After restarting FG I was positively surprised that it
still worked. Checking the console output of the session where I
realised that it suddenly worked brought up nothing. Log level was set
to 'debug' though there was not much output. And even less that could
have been related to this besides:
Loading local weather routines...
Compatibility layer: testing for hard coded support
* can set light saturation: yes
* hard coded terrain presampling: yes
* terrain presampling initialized: no
* can disable global weather: yes
Compatibility layer: tests done.
I was to dumb to think about saving the complete output to a file
though. OTOH I am very certain that I didn't miss anything because
there really wasn't much there.
I have absolutely no idea what could have changed here. I am very
certain that I had not had touched fgdata since my previous message,
just because I did not have time for FG at all. Only thing that was
altered is .fgfsrc of which you'll find a copy enclosed.
Next thing I tested was Torstens metar string which still failed. Again
I made some screenshots, one with working real-weather [4] and one with
the said metar [5].
Today I updated SG/FG/data and, because I am not really firm with git,
reassured myself that the local branch 'master' of fgdata has the same
state as the one on the server:
.../fgdata$ git branch -av
*master 99efacd Make switch for "Model View" persistent.
remotes/origin/master 99efacd Make switch for "Model View" persistent.
And the same for SG and FG.
It still behaves the same way. Not disabling real weather works but the
metar string doesn't.
Is there anyone out there who can confirm this? I am still not certain
if the issue is at my end. Testing as Torsten said:
> Could you please check the entire weather-path when starting
> fgfs --metar="LOWI 123456Z VRB07G18KT 9999 FEW070 BKN130 18/06 Q1013"
>
> 1.)
> /environment/metar/base-wind-from-north-fps=11.8
> /environment/metar/base-wind-from-east-fps=0.0
>
> 2.)
> /environment/config/boundary/entry[0]/wind-from-north-fps=11.8
> /environment/config/boundary/entry[0]/wind-from-east-fps=0.0
>
> 3.)
> /environment/config/interpolated/wind-from-north-fps=11.8
> /environment/config/interpolated/wind-from-east-fps=0.0
>
> 4.)
> /environment/wind-from-north-fps=11.8
> /environment/wind-from-east-fps=0.0
>
> From step 2. to 4., these values are fed through a low-pass filter and
> values may vary over time but should approach the numbers above.
>
> Please also check that
> /environment/presets/wind-override=false (or empty)
> /environment/config/enabled=true
> /environment/params/metar-updates-environment=true
Thank you
Alex
[4] http://fgfs.beggabaur.de/daten/fgfs-metar04.jpg
[5] http://fgfs.beggabaur.de/daten/fgfs-metar05.jpg
# ~/.fgfsrc
--aircraft=bo105
--airport=lowi
--parkpos=GA2
--prop:/sim/paths/use-custom-scenery-data=true
--log-level=debug # alert,warn,info,debug
--fg-root=/pub/fgfs/fgdata/
--fg-scenery=/pub/fgfs/Scenery.addons/Innsbruck_Area_Scenery_07152010/:/pub/fgfs/Scenery
--geometry=1280x1024
--bpp=24
--timeofday=noon
#--disable-real-weather-fetch
#--metar="LOWI 123456Z VRB07G18KT 9999 FEW070 BKN130 18/06 Q1013"
#--random-wind
#--turbulence=0.0 # 0.0 to 1.0
#--wind=350@15
--disable-random-objects
--prop:/sim/rendering/random-vegetation=false
--httpd=5500
--callsign=D-HUND
--multiplay=out,2,mpserver08.flightgear.org,5000
--atlas=socket,out,1,localhost,5505,udp
--atlas=socket,out,1,localhost,5507,udp
--generic=socket,out,10,localhost,16661,udp,fgcom
--prop:/sim/traffic-manager/enabled=0
--prop:/sim/atc/enabled=0
--prop:/input/mice/mouse/mode/button[2]/binding/value=2
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