Ahoy Torsten,

I think I figured out what bugged me here. Last night I ran FG 2.2.0
and it still had the issue with the non working real-weather. By
looking at its .fgfsrc I realised there is a second still enabled entry
for '--random-wind'. Removing it also removed the issue. I must have
'accidently' removed it from the FG git .fgfsrc and that's why it
suddenly started working.

Would an option, --random-wind, even be necessary with the new weather
stuff or could it be safely removed? (Which I would then, if I
could. ;-))

Griassla
Alex



Am Tue, 3 May 2011 22:32:11 +0200
schrieb Alex D-HUND <f...@beggabaur.de>:
> Last night, when I was flying around LOWI, suddenly the textures for
> the cloud layers changed. I checked the values for the wind in prop
> tree and they were updating according to the ones of the real-weather
> metar string. After restarting FG I was positively surprised that it
> still worked. Checking the console output of the session where I
> realised that it suddenly worked brought up nothing. Log level was set
> to 'debug' though there was not much output. And even less that could
> have been related to this besides:
>   Loading local weather routines...
>   Compatibility layer: testing for hard coded support
>   * can set light saturation:        yes
>   * hard coded terrain presampling:  yes
>   * terrain presampling initialized: no
>   * can disable global weather:      yes
>   Compatibility layer: tests done.
> I was to dumb to think about saving the complete output to a file
> though. OTOH I am very certain that I didn't miss anything because
> there really wasn't much there.
> 
> I have absolutely no idea what could have changed here. I am very
> certain that I had not had touched fgdata since my previous message,
> just because I did not have time for FG at all. Only thing that was
> altered is .fgfsrc of which you'll find a copy enclosed.

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