Sorry Sébastien, but the images still have the 3 vertical bands.
I have tried with 512x512 and with 1024x1024 Atlas maps.

merda - as they say here in Portugal.  ;-

Alan

-----Original Message----- 
From: Sébastien MARQUE
Sent: Friday, September 16, 2011 6:16 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] ZKV1000 buildmaps.pl on Windows 7

Hi Allan,

I think I got the clue for the confused images, can you give
./buildmaps.pl a new try?

https://gitorious.org/zakharov/zkv1000/blobs/master/Systems/buildmaps.pl

the mismatching tiles effect was due to already existing tiles. Thanks
for your report.

Regards
seb


Le 13/09/2011 20:38, Alan Teeder a ecrit :
> I am trying to integrate a moving map display into my TSR2 project cockpit 
> and decided that a stripped down version of the ZKV1000 code would be a 
> starting point.
> ZK1000 derives its maps from the Atlas maps using the above perl script.
> After a fight I got it to run using the command line perl buildmaps.pl 
> c:\flightgear\atlasmaps.
>
<snip>
>
> 3. The program then ran, but the images are confused. An example is at 
> http://v-twin.dynip.sapo.pt/alan/VickersAircaft/TSR2/maps/e000n51.png 
> showing London and the Thames estuary. The image is split into 3 vertical 
> bands.
>
> 4. No documentation, so reverse engineering was needed to do everything. 
> That seems to be the norm on FG ;-( , so I can´t complain about that.
>
> I am using Windows7, 64 bits, and recent versions of Active Perl and 
> ImageMagick.
>
> Finally a question, where is the origin point of each  Atlas and ZKV1000 
> tile image?
>
> Alan
>

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