On 02.10.2011 02:48, Jacob Burbach wrote:
> Many (many) months back I had a build of flightgear where there was a
> bug-feature that actually allowed this to happen. I forget exactly how
> I triggered it and maybe it is/was still possible....I think it was
> some magic combo of reset/pause/unpause during a replay.

Yes, I'm aware of that "cheat" :). It formerly worked by triggering a 
sim reset while replay was active. Indeed, I'm thinking of reviving that 
cheat and turning it into a feature. Instead of re-initing the whole 
sim, it's enough to reset the FDM alone. However, unfortunately there 
are issues with some FDMs. For example, YASim doesn't like it when the 
initial speed is > 0 for propeller aircraft and just goes wild (bug 
#178, http://code.google.com/p/flightgear-bugs/issues/detail?id=178). 
Such issues spoil such a "feature".

> Could we have replays broadcast over mp as a hidden option or
> something, something that is disabled by default? It was actually kind
> of useful sometimes to be able to see other peoples replays. Having it
> hidden and/or disabled by default should prevent most/all
> unintentional bad behavior. And we have the ignore options on MP to
> get rid of any intentionally annoying people.

Sure. That's easy, see new "sim/multiplay/freeze-on-replay" switch. The 
replay on MP was really annoying, since it also happened to well behaved 
MP players, which you normally don't ignore. I've seen people following 
ATC instructions, and nicely taxiing to their gate - and then they 
suddenly engaged replay - being unaware of the effect and meaning no 
harm. So changing the default here avoids most issues.

cheers,
Thorsten



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