Hello, >I just noticed today that the textures folder in scenery growed from 50 >MB to ~200 MB. But I don’t see that many new textures ? I read once here >that the benefit from getting DDS is also we get smaller file sizes for >the textures. But now I see textures like crop (and cropA) DDS files >that take ~20 MB. Is this for testing purposes only, or do we use the >space we get by splitting aircrafts in near future for the textures ? ;-)
No one said, that the benefit of .dds is smaller file size! The benefit of .dds is, that it can be loaded much, much faster into Video-Ram as mipmaps can be saved directly into the texture. With other formats it has be done seperatly and that's slow. So perfomance has even increased with. Quality compared with other compressed texture-formats like .png is btw. much higher. And Mipmaps also allow some interesting effects which you can see when you enable the use of .dds-scenery-texture in FGFS. Btw. the size of the texture-folder is compared with the aircraft-folder really, really small. Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel