Am 06.11.11 13:50, schrieb Heiko Schulz: > > Quality compared with other compressed texture-formats like .png is btw. much > higher. >
Hi Heiko What I am thinking about at the moment is: Where are the GPL origins of the new textures ? In the textures folder too ? And btw. there have been only 4 or 5 replacements/additions for covers and now the textures folder is 3 times bigger than for 2.4.0 release ... and when I start to work with the textures, changing some details and send some commits, where is the history of this folder going ? Aren’t we running into the same with git and textures soon? Just a technical question: I know it is not a big deal to convert new textures to .dds format, but when I want to start to work on textures should I convert back to another format and convert to dds again ? Or should I start with origins and where are this origins going to ? Cheers, Yves ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel