Am 06.11.11 13:50, schrieb Heiko Schulz:
>
> Quality compared with other compressed texture-formats like .png is btw. much 
> higher.
>

Hi Heiko

What I am thinking about at the moment is: Where are the GPL origins of 
the new textures ? In the textures folder too ? And btw. there have been 
only 4 or 5 replacements/additions for covers and now the textures 
folder is 3 times bigger than for 2.4.0 release ... and when I start to 
work with the textures, changing some details and send some commits, 
where is the history of this folder going ? Aren’t we running into the 
same with git and textures soon?

Just a technical question: I know it is not a big deal to convert new 
textures to .dds format, but when I want to start to work on textures 
should I convert back to another format and convert to dds again ? Or 
should I start with origins and where are this origins going to ?

Cheers, Yves

------------------------------------------------------------------------------
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to