On 24 Dec 2011, at 08:32, Mathias Fröhlich wrote: > Thie required extensions are in the effect files. Whatever changes are done > with > the shaders, the effect files *must* contain the minimum condition under > which > gl version/extensions this shader is valid. > This is complex, but the only way to make that run portable.
According to this, there should be no extension required: http://lists.apple.com/archives/mac-opengl/2007/Oct/msg00108.html And 'glxinfo' reports: OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 5770 OpenGL Engine OpenGL version string: 2.1 ATI-7.12.9 OpenGL shading language version string: 1.20 (and no 3D texturing extension token) Do we have a minimum OpenGL version requirement? 1.3 vs 1.4 vs 2.0? Hmmm. James ------------------------------------------------------------------------------ Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel