Hi James,

> De: James Turner
> 
> So, what's the next step in understanding this? The effect claims to
> use the noise texture (in unit 9, as always):
> 
>       <texture-unit>
>               <unit>9</unit>
>               <type>noise</type>
>       </texture-unit>


>> Can you post the output from glxinfo -l.
>
>OpenGL limits:
...
>    GL_MAX_TEXTURE_UNITS_ARB = 8
...
>    GL_MAX_TEXTURE_COORDS_ARB = 8

It looks like the texture unit of the noise texture is beyond the limits of 
your card

Regards,
-Fred

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