On Wed, Dec 28, 2011 at 5:04 PM, Frederic Bouvier <fredfgf...@free.fr> wrote: > Hi James, > >> De: James Turner >> >> So, what's the next step in understanding this? The effect claims to >> use the noise texture (in unit 9, as always): >> >>OpenGL limits: > ... >> GL_MAX_TEXTURE_UNITS_ARB = 8 > ... >> GL_MAX_TEXTURE_COORDS_ARB = 8 > > It looks like the texture unit of the noise texture is beyond the limits of > your card
Since we are talking about shaders, aren't the limits GL_VERTEX_SHADER_ARB: GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 16 GL_FRAGMENT_SHADER_ARB: GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 instead? -- Csaba/Jester ------------------------------------------------------------------------------ Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel