On Wed, Dec 28, 2011 at 5:04 PM, Frederic Bouvier <fredfgf...@free.fr> wrote:
> Hi James,
>
>> De: James Turner
>>
>> So, what's the next step in understanding this? The effect claims to
>> use the noise texture (in unit 9, as always):
>>
>>OpenGL limits:
> ...
>>    GL_MAX_TEXTURE_UNITS_ARB = 8
> ...
>>    GL_MAX_TEXTURE_COORDS_ARB = 8
>
> It looks like the texture unit of the noise texture is beyond the limits of 
> your card

Since we are talking about shaders, aren't the limits

GL_VERTEX_SHADER_ARB:
       GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
       GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16
       GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 16
   GL_FRAGMENT_SHADER_ARB:
       GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16

instead?

-- 
Csaba/Jester

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