On 28 Dec 2011, at 16:04, Frederic Bouvier wrote: >> GL_MAX_TEXTURE_UNITS_ARB = 8 > ... >> GL_MAX_TEXTURE_COORDS_ARB = 8 > > It looks like the texture unit of the noise texture is beyond the limits of > your card
Indeed. What I find strange (but probably due to lack of knowledge) is that the card is documented to have considerably more texture units than this, and there's another limit which seems to suggest that: GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 (in the vertex shader section) I guess there's an intrinsic difference between 'regular' texture units, presumably addressable via the various texture API calls, and image units available to a shader? James ------------------------------------------------------------------------------ Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel