On Fri, 2011-12-30 at 10:42 +0100, Mathias Fröhlich wrote:

> * If it's just the mipmaps. May be we can precompute the mipmaps using the 
> cpu 
> in the database loader thread. This would help all textures not only the ones 
> that could be converted. May be this is the most generic solution.

Ok I'm quite convinced it's a mipmap problem.
I tested uncompressed dds textures with pre generated mipmaps with
different compression techniques but none of them improve the situation
much. Switching to uncompressed DDS textures with mimaps however speeds
things up roughly three times (just onder 3 sec. instead of around 10
sec to switch).

Erik


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