Am 19.01.2012 11:59, schrieb Torsten Dreyer: > Am 19.01.2012 11:27, schrieb Emilian Huminiuc: >> I had another question, could the wind vectors reported to the shader >> be interpolated on a longer (10x - 20x or so) time frame, or could >> they be updated only once a given time (1 minute or so)? >> >> I ask this in an attempt to cure the fast moving waves effect that >> happens each time METAR gets updated. >> >> > Thanks for the feedback. Yes - an interpolation over time is no problem > at all. I actually thought about implementing this directly but chose to > port the current behaviour before changing anything. > > Probably the same should be done for the snow-line which now jumps which > might look silly. But all these are feature changes and will not go into > the release branch.
Hmm - actually, the wind properties _are_ interpolated over time if set from METAR which can be easily verified by observing /environment/sea/surface in the property browser and changing the global-weather scenario from, say "stormy monday" to "fair weather". Despite the fact that the properties change slowly, I can see the waves jump in speed and direction. I have no idea why this happens, maybe something the shader itself? Torsten ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel