> Hmm - actually, the wind properties _are_ interpolated over time if set
> from METAR which can be easily verified by observing
> /environment/sea/surface in the property browser and changing the
> global-weather scenario from, say "stormy monday" to "fair weather".
> Despite the fact that the properties change slowly, I can see the waves
> jump in speed and direction. I have no idea why this happens, maybe
> something the shader itself?
> 
> Torsten

The shader scales the texture with windspeed and rotates it to get the right 
orientation, but the actual rate those change is too quick to look good, and 
gives the impression of very high speed, that's why I suggested a longer 
interpolation time for the values passed to the shader, and to avoid doing the 
interpolations in the shader itself (as that would hit performance).
Only the two values of wind-from-north-fps and wind-from-east-fps are the ones 
that need this applied, as everything else is derived from these.
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