On Wed, Feb 15, 2012 at 10:13 AM, Martin Spott wrote:
> I'm running "pickaxe" on the GIT repo - will fetch the results in an
> hour or two when I'm getting back from the customer.  The GIT history
> dates back to year 2k, I guess,

I spent some time last night putting together a proper Port/Industrial
material definition using the models under Models/Industrial and the
object masking against the existing urban texture.  It looks quite good,
though due to the large building size there are some overlaps with
adjoining scenery triangles - most noticably roads.

(I need to make a further enhancement to object placement so objects
aren't placed within <spacing-m> of the edge of the triangle.)

If you are able to retrieve the texture , I'll create an object mask for it
and a material definition. Probably won't be until next week though.

-Stuart

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