On Wed, 2012-02-15 at 10:27 +0000, Stuart Buchanan wrote: > I spent some time last night putting together a proper Port/Industrial > material definition using the models under Models/Industrial and the > object masking against the existing urban texture. It looks quite good, > though due to the large building size there are some overlaps with > adjoining scenery triangles - most noticably roads. > > (I need to make a further enhancement to object placement so objects > aren't placed within <spacing-m> of the edge of the triangle.) > > If you are able to retrieve the texture , I'll create an object mask for it > and a material definition. Probably won't be until next week though.
Ah it was there all along; it's the city2.png texture in Textures.high/Terain! When combined with city1.png and city3.png it created quite a decent industrial area. Erik ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel