On Wed, 2012-02-15 at 10:27 +0000, Stuart Buchanan wrote:
> I spent some time last night putting together a proper Port/Industrial
> material definition using the models under Models/Industrial and the
> object masking against the existing urban texture.  It looks quite good,
> though due to the large building size there are some overlaps with
> adjoining scenery triangles - most noticably roads.
> 
> (I need to make a further enhancement to object placement so objects
> aren't placed within <spacing-m> of the edge of the triangle.)
> 
> If you are able to retrieve the texture , I'll create an object mask for it
> and a material definition. Probably won't be until next week though.

Ah it was there all along; it's the city2.png texture in
Textures.high/Terain!

When combined with city1.png and city3.png it created quite a decent
industrial area.

Erik


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