On 02.03.2012 00:29, jean pellotier wrote:
> http://code.google.com/p/flightgear-bugs/issues/detail?can=2&start=0&num=100&q=&colspec=ID%20Type%20Status%20Priority%20Summary%20Aircraft%20Milestone&groupby=&sort=&id=385#makechanges
>
> It appear in my setup that adding a radar section in the
> intrumentation.xml (or any name called by the<instrumentation>  field in
> the -set.xml file) solve the bug, for all the planes tested (b1900d,
> bo105, iar80, super constellation etc...)
>
>     <radar>
>       <name>wxradar</name>
>       <number>0</number>
>     </radar>
>
> - is there some clue why the radar can have such an impact?
>
> - is it possible to add the radar section to the aircrafts in the base
> package affected by the bug, or do we have to buy nvidia again?

See my comments at bug #385:
For some people, removing the "<instrumentation>" section from aircraft 
"fixes" the issue (or renaming it, which is effectively the same). 
Otherwise, adding even more stuff to the section, such as the radar also 
seems to help.

This could be a timing issue, since people seeing the issue obviously 
need to speed up or slow down the phase of initial aircraft loading.

We already know that FG doesn't receive a Window resize event when the 
issue happens. But we don't know why this only happens with the ATI, 
only with their driver versions 11.5 and above, and only on Windows.

One hope is that using a newer OSG library might fix the issue. The 
latest OSG release is still 3.0.1, but there have been a number of fixes 
to OSG, including the modules handling GraphicsWindows since. So, it'd 
be interesting if someone seeing the issue tested FG the latest OSG 
trunk version.

If this doesn't help, then it really takes someone using a debugger and 
investigate what's happening to the resize event. In any case, randomly 
adding or removing stuff to aircraft files isn't a solution. Of course, 
it's ok for anyone to change things locally as a work-around, but 
nothing acceptable for FG in general.

cheers,
Thorsten

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