On Tuesday 28 February 2012 23:14:18 D-NXKT wrote: > >The smoke is particle system based and thus uses a slightly different > >mechanism -- is the smoke really still reversed? The steam off the > >catapult on the Vinson is correct. Wind heading is typically the direction > >the wind is coming from, not the direction it is blowing to.> > > >Curt. > Yup! > Tested with release 2.6.0 at KSFO. Wind from 90° with 30kn. > Fly direction San Fransisco. Behind the arena are a few chimneys. > The smoke drifts to the bay! Use the dragonfly. You can fly with no groundspeed besides the chimneys and watch the weird scenario! > > Best Regards > D-NXKT
That's due to the particle system on those chimneys (Models/Industrial/generic_chimney_01.xml) having: <attach>local</attach> instead of: <attach>world</attach> Also while invetigating this I found the smoke.png texture these are referencing as missing from the terrrasync Models/Industrial folder. That makes the smoke look square/ugly. ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel