> There is an important issue though, the functions appear to be different
> for objects and terrain.

What?? Both model-default.eff and terrain-default.eff refer to
terrain-haze.vert/frag as shaders - how can the fog function be different
if they're using the same shader code???

I think you're mistaken here.

The fog function is different for clouds and rain layers (because clouds
and fog are the same stuff, so there need to be different rules) and for
the skydome (because the atmosphere fogs in a different way looking
straight up than looking straight down).

Cheers,

* Thorsten




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