Hi Fred, I did see a composited view in the window (with different views at the edges of the window). Isn't the FBO necessary for this? May the allocation of just one of the FBO's fail?
Do you know which Extension has to be present? My system announces to have: GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB Olaf > > Sorry Yves, I have no idea. This error message seems to imply that not all of > OSG has been implemented by the Cocoa adapter. But I don't think Rembrandt > would work with a Pixel Buffer. Rembrandt relies on Framebuffer Objects (fbo) > and if the driver is not able to provide them, there will be no Rembrandt on > that platform. > > But from the full log message : > >> Warning: detected OpenGL error 'invalid operation' at After Renderer::compile >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd >> PixelBufferCocoa :: realizeImplementation not implemented yet > > the fbo setup error message may disappear if I lower my requirement (float > textures, number of attachment). But no promises > > ( status= 0x8cdd means FRAMEBUFFER_UNSUPPORTED_EXT ) > ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel