Hi Olaf,

not all shader are converted, so you'd better disable all of them (Hinted by 
the error in GEOMETRY that is not used in Rembrandt)
The 'unsigned' error shows that the driver is lacking, or maybe a declaration 
is missing. OSG defines an uniform of type 'unsigned int'

The error on image file is harmless. Please ignore it for the moment

Thanks for the feedback

Regards,
-Fred

----- Mail original -----
> De: "Olaf Flebbe" <f...@oflebbe.de>
> À: "FlightGear developers discussions" 
> <flightgear-devel@lists.sourceforge.net>
> Envoyé: Mardi 6 Mars 2012 23:09:20
> Objet: Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt      
> -       next steps)
> 
> Hi Fred,
> 
> I tried Rembrandt on my Macbook Pro 2011 (13"):
> 
> it created a view and than parts of the screen got white. Th kernel
> log told me that some internal buffer had an overrun.
> 
> I changed the Property /sim/rendering/shadows/map-size in
> preferences.xml  to 128 and now Rembrandt seems to work (!), at
> first sight.
> 
> However I get lots of errors/warnings. Here some of the unusual ones:
> 
> FRAGMENT glCompileShader "" FAILED
> FRAGMENT Shader "" infolog:
> ERROR: 2:922: 'unsigned' : Reserved word.
> ERROR: 2:922: 'unsigned' : syntax error syntax error
> 
> glLinkProgram "" FAILED
> Program "" infolog:
> ERROR: One or more attached shaders not successfully compiled
> 
> Warning: detected OpenGL error 'invalid operation' at After
> Renderer::compile
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> PixelBufferCocoa :: realizeImplementation not implemented yet
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> PixelBufferCocoa :: realizeImplementation not implemented yet
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> PixelBufferCocoa :: realizeImplementation not implemented yet
> no image file, maybe the reader did not set the filename attribute,
> using white for type '2d' on '', in
> /technique[11]/pass[0]/texture-unit[0]
> 
> FRAGMENT glCompileShader "" FAILED
> FRAGMENT Shader "" infolog:
> ERROR: 0:18: No operator '-' exists taking 'int' and 'float' (and no
> implicit type conversion allowed in GLSL 1.10)
> ERROR: 0:20: Use of undeclared identifier 'texel'
> ERROR: 0:25: Use of undeclared identifier 'texel'
> 
> glLinkProgram "" FAILED
> Program "" infolog:
> ERROR: One or more attached shaders not successfully compiled
> 
> Initializing Nasal Electrical System
> GEOMETRY glCompileShader "" FAILED
> GEOMETRY Shader "" infolog:
> ERROR: 0:43: Indirect index into implicitly-sized array
> ERROR: 0:44: Indirect index into implicitly-sized array
> ERROR: 0:48: Indirect index into implicitly-sized array
> ERROR: 0:82: Indirect index into implicitly-sized array
> ERROR: 0:83: Indirect index into implicitly-sized array
> 
> glLinkProgram "" FAILED
> Program "" infolog:
> ERROR: One or more attached shaders not successfully compiled
> 
> no image file, maybe the reader did not set the filename attribute,
> using w
> 
> Greetings,
> Olaf
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