Anders Gidenstam wrote: > This change breaks my setup. I consider it a feature that FG used > to load objects from all scenery directories visited up until the first > one that contains terrain for the tile.
The current item in the scenery path may be defined either by having the requested terrain tile without objects or by having the objects tile without terrain (we're having lightships and buoys without terrain) - or by having both. Therefore if you need to have shared models, just put them into the respective scenery directory where they're being used. Basically by reworking the tile lookup sequence Mathias just fixed a flaw in the loader which wasn't supposed to exist. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel