Am 19.04.12 17:52, schrieb Stuart Buchanan: > On Thu, Apr 19, 2012 at 4:39 PM, rickbritto wrote: >> hello friends, Is possible to separate the random loading by types >> of buildings? > > Yes. The materials.xml file allows you to define different parameters > for different landlclasses (e.g. Urban, Suburban, Commercial), and as > mentioned above I'm adding parameters to control the ratio of the > different building types. So a residential zone will have (say) 90% > small buildings, and 10% medium, while an Urban zone will have > 50% medium and 50% large. > > -Stuart > > ------------------------------------------------------------------------------ > For Developers, A Lot Can Happen In A Second. > Boundary is the first to Know...and Tell You. > Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! > http://p.sf.net/sfu/Boundary-d2dvs2 > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel >
Hi Stuart Just a small question because I’m currently looking to OSM street data and try to use it for scenery creation ... in your last screenshot of your improvements I still see buildings on streets (not the streets on urban textures, I mean the "real" roads coming originally from road line shapefiles). Will it be possible not to cover/overlap roads with random buildings, or is this planned anyway and I missed this point? Cheers, Yves ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel