Am 19.04.12 17:52, schrieb Stuart Buchanan:
> On Thu, Apr 19, 2012 at 4:39 PM,  rickbritto wrote:
>> hello friends, Is possible to separate the random loading by types
>> of buildings?
>
> Yes.  The materials.xml file allows you to define different parameters
> for different landlclasses (e.g. Urban, Suburban, Commercial), and as
> mentioned above I'm adding parameters to control the ratio of the
> different building types. So a residential zone will have (say) 90%
> small buildings, and 10% medium, while an Urban zone will have
> 50% medium and 50% large.
>
> -Stuart
>
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Hi Stuart

Just a small question because I’m currently looking to OSM street data 
and try to use it for scenery creation ... in your last screenshot of 
your improvements I still see buildings on streets (not the streets on 
urban textures, I mean the "real" roads coming originally from road line 
shapefiles). Will it be possible not to cover/overlap roads with random 
buildings, or is this planned anyway and I missed this point?

Cheers, Yves

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