On Wed, Apr 25, 2012 at 10:06 AM, James Turner wrote:
> For me, the builds are extremely expensive - no idea why. The actual density 
> doesn't make a huge different (1.0 vs 2.0, I will experiment more later).
>
> Eg my draw + GPU times go from 15msec to 100msec when I enable random 
> buildings. This seems suspicious, since this a single state, texture and 
> primitive set, right? I am testing over Berlin, so there's a lot of urban 
> tiles, but even so, it's a very drastic change.
>

That's very suspicious.  There are a small number of states/primitive
sets being used (for LoD purposes).

Even at density=1.0 in a large urban area there will be many thousands
of additional vertices being drawn,  so it's possible that is
saturating your GPU.

One random thought - I think the texture (data/Textures/buildings.png)
may still have an alpha channel.  It might be worth checking if that's
the case, and removing it.  (I'm not at my FG computer right now so
can't check myself).

-Stuart

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