On Wed, Apr 25, 2012 at 10:33 AM, Renk Thorsten wrote:
> Hm... I'm getting good performance, but the rendering of the random buildings 
> do not seem to go via model-default.eff - they respond to the normal 
> visibility, but not to the terrain haze layer, so they remain visible when I 
> turn on heavy ground fog. Is there a conceptual problem, or can this be fixed?

You are correct - they aren't using model-default.eff or indeed any
part of the Effects system right now (which is why they don't work
properly with Rembrandt either).

There's no conceptual problem - I just haven't worked out how to
integrate the Effects properly yet. I'm sure it's a five minute job
for someone who knows more about the Effects C++ code than I do.

-Stuart

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