On Wed, Apr 25, 2012 at 10:33 AM, Renk Thorsten wrote: > Hm... I'm getting good performance, but the rendering of the random buildings > do not seem to go via model-default.eff - they respond to the normal > visibility, but not to the terrain haze layer, so they remain visible when I > turn on heavy ground fog. Is there a conceptual problem, or can this be fixed?
You are correct - they aren't using model-default.eff or indeed any part of the Effects system right now (which is why they don't work properly with Rembrandt either). There's no conceptual problem - I just haven't worked out how to integrate the Effects properly yet. I'm sure it's a five minute job for someone who knows more about the Effects C++ code than I do. -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel