Stuart Buchanan wrote: > I don't believe the town model has been used for some time. It was supersede > by the random object masking I introduced a while back.
I think what John and Yves are talking about is the introduction of the various "zone_maison" models for each spot (therefore the term "point"-geometry) where just a single building is supposed to be placed: http://mapserver.flightgear.org/git/gitweb.pl?p=fgdata;a=blobdiff;f=materials.xml;h=0ccd5813d67dafeb144aa3869ca251570f4d8e5d;hp=aded880617f7f367c08df928abf2cde42a847dea;hb=b67df1d2c2a6a0e16cf5fd16f11eb5585fc27012;hpb=4fc9647ee594f3ae8db638a7186bd42db93437a9 .... which leads to pretty obscure effects in many places. Unfortunately Erik never bothered responding to this issue, therefore it's uncertain wether he'd silently agree or silently disagree to reverting the above commit. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel