> Yves: > > Towns are not point features. The vmap0 represents towns as points, but > these particular points are parsed by terragear and turned into 1km by 1km > "polygons" which are burned into the terrain. That gives the square > appearance in the default scenery. >
Hi John Yes, Im aware of this behaviour of terragear and vmap0. But I also remember this "town model", a european church-like building with some houses grouped, all with same elevation. This looked very ugly i.e. in mountain areas (half of the village in the hill, rest hovering over terrain). And without this models you see this squares, which is the most atypic form for a small housing scheme/settlement/village in most places of the world. When the random buildings can be used to represent a settlement in near future and with new generated scenery I thought maybe its time to change "cs_town" from point to polygon feature from the beginning of scenery creation/digitizing now, and also remove this "point to square" option of terragear completely. Without claiming to have complete overview myself, I dont know any natural landclass where such geometry make sense. When it is not possible to change cs_town definition to polygon I will vote for an additional landclass, even Im sure we should reduce the classes ... -Yves ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel