> Yves:
>
> Towns are not point features. The vmap0 represents towns as points, but
> these particular points are parsed by terragear and turned into 1km by 1km
> "polygons" which are burned into the terrain. That gives the square
> appearance in the default scenery.
>

Hi John

Yes, I’m aware of this behaviour of terragear and vmap0. But I also
remember this "town model", a european church-like building with some
houses grouped, all with same elevation. This looked very ugly i.e. in
mountain areas (half of the village in the hill, rest hovering over
terrain). And without this models you see this squares, which is the most
atypic form for a small housing scheme/settlement/village in most places
of the world.

When the random buildings can be used to represent a settlement in near
future and with new generated scenery I thought maybe it’s time to change
"cs_town" from point to polygon feature from the beginning of scenery
creation/digitizing now, and also remove this "point to square" option of
terragear completely. Without claiming to have complete overview myself, I
don’t know any natural landclass where such geometry make sense.

When it is not possible to change cs_town definition to polygon I will
vote for an additional landclass, even I’m sure we should reduce the
classes ...

-Yves




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