> Do you reproduce the problem I see ?

Okay, found the problem with userarchive and eliminated it.... Now I see the 
same thing you describe, the model shader doesn't start up correctly, but all 
goes well once one just clicks the slider. The model shader doesn't seem to be 
doing anything at all, I can't fog the buildings either.

I wonder why the terrain shading starts up the right way though - if any 
parameters passed to the shader would not be ready, then the terrain should 
show the same problem, but that isn't happening.

Btw - with the recent GIT, I now get Rembrandt working with 
--prop:/sim/rendering/no-16bit-buffer=true in the commandline and a shadow map 
no larger than 4096x4096. I'm getting ~9-10 fps out at KSFO, about 14 in low 
vertex count situations like TNCM or a carrier - is that in the expected range?

* Thorsten
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