> This doesn't happen when you click on another slider or when we start > at 1. Should be something specific to landmass.
Tenuous, but: Terrain and models are sent to the same shader code (terrain-haze.*) by the effect file technique 5. To switch the detailed terrain rendering on, I used the landmass slider (since I remember snow first being available under landmass) - so that decides if terrain and models use the same or different shaders - if quality is 4, then terrain-haze-detaild.* is used for terrain but still terrain-haze.* by models (which shouldn't get snow, are not large enough for structured fog and might be dust-free). That makes the landmass slider special. What I don't understand is why this should fail specifically for models and work for terrain and why it should fail specifically at startup but not when you touch the slider. * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel