> This doesn't happen when you click on another slider or when we start
> at 1. Should be something specific to landmass.

Tenuous, but:

Terrain and models are sent to the same shader code (terrain-haze.*) by the 
effect file technique 5. To switch the detailed terrain rendering on, I used 
the landmass slider (since I remember snow first being available under 
landmass) - so that decides if terrain and models use the same or different 
shaders - if quality is 4, then terrain-haze-detaild.* is used for terrain but 
still terrain-haze.* by models (which shouldn't get snow, are not large enough 
for structured fog and might be dust-free). That makes the landmass slider 
special.

What I don't understand is why this should fail specifically for models and 
work for terrain and why it should fail specifically at startup but not when 
you touch the slider.

* Thorsten
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