Hello Thorsten,

First again sorry when it sounded like rant.
But I must admit I was dissapointed seeing the results on my system here. 

> Having said that:

> To the best of my ability to determine from the screenshots, the skydome > 
> shader doesn't work for you (for some yet to be determined reason). As a > 
> result, you can see no haze and no change in the sky when on the ground, > 
> because the haze from that position would affect mainly the skydome.
> Since we're looking at close hills and buildings in your shots, the
> differences in fog for the terrain are not really apparent.

> As you go to high altitude (and presumably good visibility), more and
> more of the haze you see is created by the terrain shader rather than
> the skydome shader, which is why I'm guessing you see better results at > 
> high altitude (but then, there should actually be a visible mismatch
> between sky and terrain if I am correct).

Thanks for that detailed explanation!
I didn't see any error messages in the console so I guessed there shoulden't be 
any shader-problem, but good to know that there should be a change to see from 
the ground.

> Actually, no. All that needs to be on is the skydome shader button, no
> matter altitude or shader settings.  When you move water or landmass
> above 4, the detailed version of the shaders come on. It is possible
> that the non-detailed version of the shader doesn't run for you either
>(Emilian told me yesterday of some implementation-specific things which
> my nVidia unfortunately tolerates without complaint).  So my second
> guess is that you don't have an nVidia card.

I actually have a new nVidia Geforce GTX460 with 1GB RAM. So that should be not 
the problem.
I have tried with the skydome shader button on, and the effect was even worse. 
All colors went dull.....

So indeed for any reasons the shader seems not to work here.

> The GUI is actually rather fool-proof - it switches almost everything
> which is not compatible with the scheme off no matter where the sliders > are 
> and parses only the sliders which are implemented. Your problem is
> not GUI related.

After your description it seems indeed so.

> As I've said a few times on this list already, the scheme runs with
> basic weather in principle, but the default settings may not be
> appropriate for the actual weather conditions. It's no technical
> difficulty to change these, but this requires decisions which I don't
> want to make without any feedback from the maintainers of Basic Weather. 

Which should be no problem, as from reading here on the list from time to time 
I can see that it is even wished to make this work available for Default 
Weather as well. Not all people can run Advanced Weather without having a 
bigger unusuable fps impact; on my system here (DualCore 2,6Ghz with 4 GB RA) 
framerates are now worse than with Default Weather. (That was different to last 
autumn...)

> I've done by now about 100 hours of flight in the scheme at pretty much > all 
> possible times, weather conditions and altitudes ranging from zero
> to 150 km. When working correctly, it is probably the most seamless
> scheme Flightgear ever had (the default scheme doesn't do suborbital
> flight correctly).

I can still remember my first and second flight as pax in a glider 15 years 
ago. The scattering effect was even visible from 1000-1500ft AGL,  visibility 
wasn't that great as you show in your screenshots. (less than 100km visibility)

I actually had the impression from the various sceenshots and my own experience 
that it only works in higher altitudes.
Sorry for misinterpreting.

> So what I would like you to do is:

> a) watch the console for any error message from shaders trying to
> compile but not succeeding
> b) get me a screenshot from ~20.000 ft with good visibility over land
> facing the rising sun at dawn with skydome shader on and landmass shader > on 
> 3
> c) do the same exercise with landmass slider set to 4

Good, I will provide this this evening/ tomorrow, as I'm probably not at the 
computer until later evening today.

Cheers
Heiko


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