> I did try that- after some more tryings with different settings I found > out that I didn't know yet that it only works with advanced weather AND > at high altitudes (above 10.000ft!!)
Agreeing somewhat with Fred, the screenshots don't make it easy to see what is going on, as there is neither strong haze nor low sun where the differences to default are most pronounced. Having said that: To the best of my ability to determine from the screenshots, the skydome shader doesn't work for you (for some yet to be determined reason). As a result, you can see no haze and no change in the sky when on the ground, because the haze from that position would affect mainly the skydome. Since we're looking at close hills and buildings in your shots, the differences in fog for the terrain are not really apparent. As you go to high altitude (and presumably good visibility), more and more of the haze you see is created by the terrain shader rather than the skydome shader, which is why I'm guessing you see better results at high altitude (but then, there should actually be a visible mismatch between sky and terrain if I am correct). > And that the shader custom slider has to be set to 4 and above....and > ...and. Actually, no. All that needs to be on is the skydome shader button, no matter altitude or shader settings. When you move water or landmass above 4, the detailed version of the shaders come on. It is possible that the non-detailed version of the shader doesn't run for you either (Emilian told me yesterday of some implementation-specific things which my nVidia unfortunately tolerates without complaint). So my second guess is that you don't have an nVidia card. > When I think of our average users about using it....hmmm. The GUI is actually rather fool-proof - it switches almost everything which is not compatible with the scheme off no matter where the sliders are and parses only the sliders which are implemented. Your problem is not GUI related. As I've said a few times on this list already, the scheme runs with basic weather in principle, but the default settings may not be appropriate for the actual weather conditions. It's no technical difficulty to change these, but this requires decisions which I don't want to make without any feedback from the maintainers of Basic Weather. > Sorry when it does sounded like ranting, but I think there are some > other things as well to consider: > > Not all pilots are flying in such high altitudes- what's about the > typically VFR-flyers? And I'm sure that not all pilots here are flying > at dusk or dawn. I've done by now about 100 hours of flight in the scheme at pretty much all possible times, weather conditions and altitudes ranging from zero to 150 km. When working correctly, it is probably the most seamless scheme Flightgear ever had (the default scheme doesn't do suborbital flight correctly). > For me, at other times and on ground, the colors looks pretty the same > like in older FGFS versions before shaders. Not what I expected after > read Thorsten's description about his work. Right. We have this in GIT so that others can test and we can sort system-specific issues out. So what I would like you to do is: a) watch the console for any error message from shaders trying to compile but not succeeding b) get me a screenshot from ~20.000 ft with good visibility over land facing the rising sun at dawn with skydome shader on and landmass shader on 3 c) do the same exercise with landmass slider set to 4 Cheers, * Thorsten ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel