Hi all!
Calling something a major release is not just a matter of "what's possible",
but also "what's done".
There's a lot possible with Rembrandt, but 99% of our aircraft don't use it.
And lots of aircraft look ugly with Rembrandt
(non-translucent windows and fake shadows mostly). I just checked the few
aircraft that I remember being included in the base
package: only one has Rembrandt lights (c172p)!
I'm afraid we will get a forum-tsunami when we promote this release with
"support for real time generated shadows and lights",
if even the majority of the base package's aircraft aren't showing how nice it
can look...
On our IRC channel, someone brought up the idea of including Rembrandt in the
release, but not mentioning it (explicitly) in
the changelog/press-release; and thus versioning it 2.8.0. That'll keep the
expectations low, and allow aircraft developers to
spend some months (till the next release) on getting their aircraft
Rembrandt-ready. As we don't update the aircraft downloads
in-between releases, users need to wait till the next release anyway before
they can download a fair number of Rembrandt-ready
aircraft...
The next release could then be called 3.0.0. This would be in line with the
Plib-OSG switch. The OSG transition started with 1.9.0.
That release was a "step back", as we lost shadows, 3D clouds etc. The period
thereafter was spent on bringing back some of the
features (eg. 3D clouds) and allowed developers to get used to the new
possibilities (shaders). FlightGear 2.0.0 was then released
with the key-sentence: "FlightGear 2.0.0 reflects the maturation of the
OpenSceneGraph".
> 2) Which aircraft do we ship in the base package?
Keep in mind that the 777 family got merged, so you'll end up with more
aircraft than before, when keeping the same selection.
But they share the same model mostly, so I won't consider it as a problem...
Gijs
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