On Fri, 2012-05-04 at 20:40 +0200, flightg...@sablonier.ch wrote:
> >
> > Selectively disabling features is probably not going to work reasonable
> > as long as the features in question are required to play nice in order
> > to get disabled, there's no such infrastructure as a "kill-switch" to
> > prevent the use/loading of *any* shaders (or whichever additional
> > feature).
> 
> Personally, I think the problem is that easy enabling/disabling shaders
> goes along discussion of personal preferences and technical/graphical
> "wow!"-game-competition of some developers temporary, and not along other
> discussion. The effects and shader inheriting system is not used as it
> could for such switches, at least for me.
> 
> But don’t get this wrong, because it might be right in sense of moving
> forward in such a project ! It’s just a lazy comment of a man with varying
> interest, trying to follow every graphical enhancement the last years.
> 
> Cheers, Yves
> 
After yesterday's git pulls, Flightgear will no longer run at KSFO,
having
exhausted my 4G of memory and a good load of swap space as well.
Indeed, until I increased the amount of swap, it just died with an
unceremonious
"Killed" message. Runs fine at my local airport EGPF.
Is there a way I can limit the amount of scenery being loaded? I have
tried using --visibility-miles=10, but it still just goes on loading
dozens of
stg files.
Can anyone offer me a solution to this perplexing problem?

Regards, Alasdair
> 
> 
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