On Wed, 2012-06-27 at 14:13 +0100, Alasdair wrote: > > OK, sorry for the noise. I was all those random buildings. With the > maximum setting of 5.0, FG uses a massive 6.3 GB of memory on another > machine. Setting it to 0, the memory usage drops to a more reasonable > 1.6GB. I wonder if there could be any way of storing just on instance > of each building type, regardless of the number of times this was > duplicated throughout a city? This is probably an insane question since > I know absolutely nothing about graphics :( > > Regards, Alasdair
Forget all this! I just found a thread on this very subject. Been away a while, so have not caught up with all the Fg-dev mail. AC ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel