On Wed, 2012-06-27 at 14:13 +0100, Alasdair wrote:

> 
> OK, sorry for the noise. I was all those random buildings. With the
> maximum setting of 5.0, FG uses a massive 6.3 GB of memory on another
> machine. Setting it to 0, the memory usage drops to a more reasonable
> 1.6GB.  I wonder if there could be any way of storing just on instance
> of each building type, regardless of the number of times this was
> duplicated throughout a city? This is probably an insane question since
> I know absolutely nothing about graphics :(
> 
> Regards, Alasdair

Forget all this! I just found a thread on this very subject. Been away a
while, so have not caught up with all the Fg-dev mail.

AC


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