On Wed, 2012-06-27 at 10:45 +0100, Alasdair wrote:

> After yesterday's git pulls, Flightgear will no longer run at KSFO,
> having
> exhausted my 4G of memory and a good load of swap space as well.
> Indeed, until I increased the amount of swap, it just died with an
> unceremonious
> "Killed" message. Runs fine at my local airport EGPF.
> Is there a way I can limit the amount of scenery being loaded? I have
> tried using --visibility-miles=10, but it still just goes on loading
> dozens of
> stg files.
> Can anyone offer me a solution to this perplexing problem?
> 
> Regards, Alasdair 

OK, sorry for the noise. I was all those random buildings. With the
maximum setting of 5.0, FG uses a massive 6.3 GB of memory on another
machine. Setting it to 0, the memory usage drops to a more reasonable
1.6GB.  I wonder if there could be any way of storing just on instance
of each building type, regardless of the number of times this was
duplicated throughout a city? This is probably an insane question since
I know absolutely nothing about graphics :(

Regards, Alasdair


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