On Wed, 2012-06-27 at 10:45 +0100, Alasdair wrote: > After yesterday's git pulls, Flightgear will no longer run at KSFO, > having > exhausted my 4G of memory and a good load of swap space as well. > Indeed, until I increased the amount of swap, it just died with an > unceremonious > "Killed" message. Runs fine at my local airport EGPF. > Is there a way I can limit the amount of scenery being loaded? I have > tried using --visibility-miles=10, but it still just goes on loading > dozens of > stg files. > Can anyone offer me a solution to this perplexing problem? > > Regards, Alasdair
OK, sorry for the noise. I was all those random buildings. With the maximum setting of 5.0, FG uses a massive 6.3 GB of memory on another machine. Setting it to 0, the memory usage drops to a more reasonable 1.6GB. I wonder if there could be any way of storing just on instance of each building type, regardless of the number of times this was duplicated throughout a city? This is probably an insane question since I know absolutely nothing about graphics :( Regards, Alasdair ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel