Hi Adrian,

On Sun, Dec 16, 2012 at 4:32 AM, Adrian Musceac wrote:
> I am presenting an experimental (WIP) method to reduce memory consumption by
> scenery with 30%, while increasing the visibility distance 4 times.
> This method relies on some kind of LOD system, without mesh simplification.
> People smarter than me can come up with a safe algorithm to do that, but I'm
> afraid it requires changes to Terragear. Right now mesh simplification was not

Could you explain how your system works?

Presumably you are making some change to the tiles for the low
resolution version?

-Stuart

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