Hi,

On Sunday, December 16, 2012 20:24:48 Adrian Musceac wrote:
> It's actually nothing really special about it, I'm just modifying a little
> the tile manager to define "inner tiles" and "outer tiles". The elevation
> data is inside the same old BTG files, which are actually lists of polygons
> making a tile mesh, hence why it's hard to simplify on runtime this mesh.
> The Terragear team might now more about this.
> This is just a "few lines" of code modification to decrease memory usage by
> really detailed scenery and allow a greater terrain loading range. So
> nothing's changed about the terrain format itself.

Ok, so it's not really less level of detail.
It's just about stripping out the models to have bare btg's.
Right?

Mathias

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