Hi, On Sunday, December 16, 2012 20:24:48 Adrian Musceac wrote: > It's actually nothing really special about it, I'm just modifying a little > the tile manager to define "inner tiles" and "outer tiles". The elevation > data is inside the same old BTG files, which are actually lists of polygons > making a tile mesh, hence why it's hard to simplify on runtime this mesh. > The Terragear team might now more about this. > This is just a "few lines" of code modification to decrease memory usage by > really detailed scenery and allow a greater terrain loading range. So > nothing's changed about the terrain format itself.
Ok, so it's not really less level of detail. It's just about stripping out the models to have bare btg's. Right? Mathias ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel