> > Did you test your airfield grass with some of the newer generated terrain
> > (LOWI in my case)?
>
> No, I didn't. Shouldn't make a difference for rendering purposes how you
> created it, at this stage it's all vertices and pixels and the shaders
> don't care where they come from or how they connect.
>

Not sure about the airfield grass, but at least the concrete and tar
surfaces for taxiways and apron use a different mapping.
If i remember correctly 1 x 1 meter in the new scenery builds.
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