> That's not quite right: you should be able to use one _effect_ across all > rendering schemes, but under the hood different flavours of shaders do the > work. (...) >We have recently broken that principle with the grain effect - it only works >in ALS.
Oh, so Rembrandt-declared lights do work properly to illuminate cockpits also in other rendering schemes? Because otherwise it seems like there are rendering effects which are not supported in every scheme quite outside of ALS. Come on... First of all there is no stated principle that every effect must work in every scheme except in your messages, second that's not what Rembrandt does or ever has done with lightmaps vs. Rembrandt lights either. * Thorsten ------------------------------------------------------------------------------ Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET Get 100% visibility into your production application - at no cost. Code-level diagnostics for performance bottlenecks with <2% overhead Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel