> That's not quite right: you should be able to use one _effect_ across all
> rendering schemes, but under the hood different flavours of shaders do the
> work.
(...)
>We have recently broken that principle with the grain effect - it only works
>in ALS.

Oh, so Rembrandt-declared  lights do work properly to illuminate cockpits also 
in other rendering schemes? Because otherwise it seems like there are rendering 
effects which are not supported in every scheme quite outside of ALS.

Come on... 

First of all there is no stated principle that every effect must work in every 
scheme except in your messages, second that's not what Rembrandt does or ever 
has done with lightmaps vs. Rembrandt lights either.

* Thorsten
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