On Thu, May 16, 2013 at 11:02 PM, Vivian Meazza wrote:
>> I'm going to have one more attempt to fix the black hat in a square
> texture
>> before looking into reducing the number of variations.
>
> Yup, works nicely here, there's definitely an improvement. I've also
> modified the predicates for techniques 4 and 9 take that into account
>
> I've also fixed the black hat by increasing the bleed margins in treebin.cxx
> a tad:
>
>         t->push_back(Vec2(variety + 1.0f, 0.234f));
>         t->push_back(Vec2(variety, 0.234f));
>
> I'm using the old square texture - that would need adjusting because those
> margins clip the top of the higher trees.
>
> All looking really good here now.

Thanks for the pointer.  I've committed a change using the reduced UV
coordinates, converted all the tree textures back to squares and ensured
they have an appropriate spacing at the top.

-Stuart

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