On Thu, May 16, 2013 at 11:02 PM, Vivian Meazza wrote: >> I'm going to have one more attempt to fix the black hat in a square > texture >> before looking into reducing the number of variations. > > Yup, works nicely here, there's definitely an improvement. I've also > modified the predicates for techniques 4 and 9 take that into account > > I've also fixed the black hat by increasing the bleed margins in treebin.cxx > a tad: > > t->push_back(Vec2(variety + 1.0f, 0.234f)); > t->push_back(Vec2(variety, 0.234f)); > > I'm using the old square texture - that would need adjusting because those > margins clip the top of the higher trees. > > All looking really good here now.
Thanks for the pointer. I've committed a change using the reduced UV coordinates, converted all the tree textures back to squares and ensured they have an appropriate spacing at the top. -Stuart ------------------------------------------------------------------------------ AlienVault Unified Security Management (USM) platform delivers complete security visibility with the essential security capabilities. Easily and efficiently configure, manage, and operate all of your security controls from a single console and one unified framework. Download a free trial. http://p.sf.net/sfu/alienvault_d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel