What is the most important ?
1/ To have a working stable Program whose the major options ( ALS,
REMBRANDT) remains options since conflicting each other.
2/ To have a working stable Program which include as a standard one of
these two options, which would definitively push on the back the other one.
OR
3/ To wait for better development reaching the target to have REMBRANDT and
ALS working well all together, and definitively included within FG.
Though the FG release numbering choice won't be that important ( it is
only symbolic), if the policy by choosing 3.0 is to say to the world , "yes
we have a new great FG version",right now *we don't have it* . We only can
say: we are on progress , there is some improvements, there is some bugs
which are fixed.
The basic content remains the same, some Aircrafts are flying with
Rembrandt not with ALS , others are flying with ALS not with Rembrandt.
BTW: There is a huge issue which should be solved, we have noticed some
not explained "performances drop down" when using some GPU
Thank
Ahmad fro the team
On 18 June 2013 10:57, Renk Thorsten <thorsten.i.r...@jyu.fi> wrote:
> > A nice list and it's all worthwhile improvement, but it's all tinkering
> > around the edges of existing stuff. There's no step change which would
> > justify 3.0 IMO. For that we need something major, like new terrain
> > (850) or Rembrandt as the default.
>
> *shrugs*
>
> This would depend on if you're a Rembrandt user (in which case you'd like
> to have a major step in Rembrandt) or an ALS user (in which case you'd
> expect a major step in ALS for a 3.0). From my perspective, it's not
> tinkering around the edges.
>
> In terms of code, ALS has about doubled the number of lines. In terms of
> features, ALS has now all the features that it could theoretically serve as
> default rendering scheme if so desired without major gaps like missing
> trees or model effects - this wasn't the case last time, which is why I
> didn't vote 3.0 last time but why I do now. If you're not a user of these
> features, they obviously won't impress you much, but they are there
> nevertheless.
>
> The way I see it, waiting for a dramatic step will not ever give us a 3.0,
> because if some dramatic new feature is introduced, we'd first want to test
> and observe it, so it will be experimental for a while (so with Rembrandt,
> ALS and Advanced Weather which all didn't prompt a new number before the
> decimal), and then the next release will obviously only see progress on
> existing things, not dramatic new stuff. So, from that perspective, also
> Rembrandt has by now reached a stable and well tested state and featuring
> it no longer as experimental would also argue for a 3.0.
>
>
> > Right now we have Terrasync partly broken in
> > Win 64, which will probably not be fixed until after the release. We
> still
> > cannot select the Screenshot Directory from the gui. I think that all
> > argues for 2.12.
>
> I'm not sure I follow you that selecting a screenshot directory from the
> GUI is a major advance justifying a 3.0, but a detailed terrain shader is
> not. I'm also not sure why Terrasync partially being broken argues for not
> releasing 3.0 rather than fixing it before the release.
>
> But 3.0 is only my (certainly biased) impression. I agree that it would be
> terrific to have new terrain. But I don't really see a date, and at some
> point it seems to me we have added so many features beyond what used to be
> in 2.0 that it's now 3.0 - which is, from my perspective, now.
>
> * Thorsten
>
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