Hum, Given your answer, you have probably some personal memory leak.
I have to remind you, about Rembrandt: Was said before.
With my Computer NVIDIA GPU Geforce 9600 GT at 1024x800 i never get less
than 24 fps
With an other computer NVIDIA GPU 560 Ti was demonstrated ( refer to
Rembrandt performance topic ) 50 fps.
Both hardware running Linux with the last available driver
The GPU Geforce 9600 GT is 5 years old ( i guess )
The NVIDIA GPU 560 TI is 18 months old.
Do you mean running Rembrandt with a 10 years old GPU should be
possible ?
I hope your answer is only due to the low performance you are getting
with your new equipment, which is surely missing something.
Referring to my poor experience with these two computers , i conclude , i
can accept a decrease of performance, without loosing any FG facility.
I'll be far from "the single frame per second" your are talking about.
Best,
Ahmad
>> Anyhow the GPU CPU systems is less significant, than the programs which
>> are developed, and the way they are using the resources.
>Given that there are users for which Rembrandt renders with a single frame
per second, I would assume that hardware is a consideration for them.
On 20 June 2013 12:50, Renk Thorsten <thorsten.i.r...@jyu.fi> wrote:
> > Pushing in front your supposed to be know how is not an argument ,
> > usually the more person' s know how is great the less they are
> > pretending to have it.
> > Please stop to pretend to be the best.
>
> So you mean to say that actually having written all the ALS code has not
> in any way given me an understanding of what the code does, where it burns
> performance and what the bottlenecks are? That sounds like an
> ill-considered position to me.
>
>
> > Don't tell the FG feature can't be improved with Rembrandt by exposing
> > some similar eye candy you are getting with your ALS,
>
> That wasn't what I was telling you at all. I was telling you that it
> probably can be done, but that it's going to be slower than either
> Rembrandt or ALS, so it won't run for you, and I asked if you still wanted
> to have it under these circumstances.
>
> > Have you thought about the Rembrandt lights functions, and others
> > effects.
>
> Yes, sure. I'm not quite as stupid as I appear - obviously they require
> extra computations and will make rendering slower than not having light
> functions, everything else being equal.
>
> > For sure the way you have been developing has created a big gap, thus it
> > would be difficult to mix both systems.
>
> I remember writing a few times that it would _not_ technically be horribly
> difficult to port some eye candy, as for instance pixel postprocessing and
> procedural texturing happens in the fragment shader only and that my
> assessment is that it can be more or less copied. I also remembered
> offering to help anyone working on Rembrandt doing just that. There was
> just zero response to my offer.
>
> > Anyhow the GPU CPU systems is less significant, than the programs which
> > are developed, and the way they are using the resources.
>
> Given that there are users for which Rembrandt renders with a single frame
> per second, I would assume that hardware is a consideration for them.
>
> Admittedly I am a bit tired of arguments 'You must make this faster,
> surely there must be a way.' I would ask you to demonstrate my ignorance
> to me and to demonstrate that you can actually make the algorithm run
> faster. Why don't you sit down and get your hands dirty, find out where the
> rendering burns most performance and figure out a way to do the
> computations faster? Maybe you'll come to appreciate hands-on knowledge
> better then.
>
> Best,
>
> * Thorsten
>
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by Windows:
>
> Build for Windows Store.
>
> http://p.sf.net/sfu/windows-dev2dev
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>
------------------------------------------------------------------------------
This SF.net email is sponsored by Windows:
Build for Windows Store.
http://p.sf.net/sfu/windows-dev2dev
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel