> - ALS now works much better with the random trees. I think > there's still work to be done with other shaders (presumably > the wake shader has still to be ported?)
Yes (if that is really a major holdup, I can probably do this within the next weeks if it makes Vivian smile :-) ...). A more significant problem in my view are the lights which apparently don't go via any shader, so they fog wrongly, and the visibility of the sun below the skydome-drawn horizon or through dense fog - from Fred's answer I gather that they would require some source code work. Also, note that aircraft only show effects if they used the ubershader to generate them - there is no equivalent of 'just the reflection shader', you have to use the ubershader and switch reflection on - so there'd be no legacy support for the older model effects - I'm not sure how widespread the use of old effects is. Not sure if we're missing any other major thing. * Thorsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel