Hi Melchior,
I hope to finish the hull of the ec130 this weekend. Now I'm addressing my specific questions ;-):
1. How are Materials and Textures handled? What about glass and lights (strobes)?
2. What about main and tail rotor (or fenestron in my case...), are the pivots determined by the model or by fgfs-xml? And how many rotor states could be used/ how are they stored?
3. How the *.rgb file is build up?
4. Is the interior just in the model or it is a separate layer or whatever?
5. Any particular informations about spare parts? Naming conventions?
Regards
Ron


PS: If anybody is interested in: I'll update the screenshot of the growing ec130 at http://www.ron-lange.de/ec130_stage1.jpg



_______________________________________________
Flightgear-users mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to