Melchior FRANZ schrieb:
And how many rotor states could be used/ how are they stored?
You get the rotation angles for each blade from the FDM.
(rotation angle, flap angle, and incidence angle; see Models/bo105.xml).
I actually mean the different rotor states like halt, start and running ;-)
Spare parts?
I'm a little idiot. Individual parts, of course...;-)
Thank God there is the knife tool...I'm much impressed by blender, I don't know, why I'd played with other 3d-software so much years...unfortunately the boolean operations seems not really finished, and an OpenGL bug in my NVIDIA linux driver kills my first ec130 attempt...Otherwise blender is my choice now!PS: If anybody is interested in: I'll update the screenshot of the growing ec130 at http://www.ron-lange.de/ec130_stage1.jpg
Looks quite nice already. Making the windows will be less fun, and take
away a little bit of the smoothness. That was my main problem, at least.
Easy to solve only, if you don't care for vertec
When I finished the main body parts, I just join all together. Then I realized blender obviously doesn't provide an inverse function :-) Thus I'm just finishing single faces, vertex by vertex...so much about smoothness...
Good night Ron
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