Melchior FRANZ schrieb:

And how many rotor states could be used/ how are they stored?



You get the rotation angles for each blade from the FDM.
(rotation angle, flap angle, and incidence angle; see Models/bo105.xml).


I actually mean the different rotor states like halt, start and running ;-)

Spare parts?

I'm a little idiot. Individual parts, of course...;-)

PS: If anybody is interested in: I'll update the screenshot of the growing ec130 at http://www.ron-lange.de/ec130_stage1.jpg



Looks quite nice already. Making the windows will be less fun, and take
away a little bit of the smoothness. That was my main problem, at least.
Easy to solve only, if you don't care for vertec


Thank God there is the knife tool...I'm much impressed by blender, I don't know, why I'd played with other 3d-software so much years...unfortunately the boolean operations seems not really finished, and an OpenGL bug in my NVIDIA linux driver kills my first ec130 attempt...Otherwise blender is my choice now!

When I finished the main body parts, I just join all together. Then I realized blender obviously doesn't provide an inverse function :-) Thus I'm just finishing single faces, vertex by vertex...so much about smoothness...

Good night
Ron


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