Curtis L. Olson wrote:
> Ampere K. Hardraade wrote:
> 
>> On July 28, 2005 12:36 pm, Vivian Meazza wrote:
>>  
>>
>>> There was a theory going the rounds that it was the PAPI/VASI lights
>>> which
>>> were/are the cause of the significant drop of frame rate around
>>> airports.
>>>
>>> Vivian
>>>   
>>
>> Why can't just model them?
>>
>> It is ridiculous to see each light taken only 4 pixels when the camera
>> is only a few meters away.
>>  
>>
> 
> Well, come up with a way where we can adjust the light color/intensity
> based on relative view angle, and the light is not visible (or barely
> visible) when viewed from behind.  Our current approach is carefully
> crafted to do this pretty well, but depends on using "glPoints" for the
> lights.  Smooth points is not implimented in hardware on "game" cards
> that I'm aware of.  But we are only using a few of them in any scene so
> we get away with software rendered points just fine.  Except nvidia
> rolls out their next driver version and these software rendered points
> have gotten excruciatingly slow on some cards ... but that now seems
> fixed in the latest driver.
> 
> Curt.
> 

Well, I'm using an ATI 8500 and it's hitting me pretty hard, dropping it
to about 15%-25% of normal.

Josh

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