No, don't drop the flight models.  We don't need another game
(speaking for the Win freaks here).

Though I run Nix myself, I use Windows too and 99% of my job is on
Windows, both in the business & home user sectors.

I guess over the past few years I have distributed several hundred
FlightGear CDs - all to Windows users.  For those interested, I
preinstall it and set it up  - scenery and all and test it - on the
PCs I sell.  When PCs are in the shop, again, I install it and make
sure it runs for those interested.

The feedback has almost always been phenominal.  Users love it.  But
that is the sticking point - almost all of them are simply average
Windows users, or to be more accurate, clusers.

Windows users are used to - put the CD in, answer a few questions and
POOF!  its done.  Just because a user is interested in flying or a
good challenge does not mean they are even marginaly technically
competent on a PC.  They never have had to really think about it as it
is pretty much done for them - so this is what we get, many clusers.

What Windows user group are we trying to appeal to?

The clusers?  If so, you need more people who do what I do in
promoting FlightGear - some one to hold their hand.  Or we need to
package it all up in a nice, neat  MSI package and front end that
takes care of the technical issues behind the scenes.

The tech crowd?  No problem - they can handle it just the way it is,
but they are definitely the minority.

I guess me point is, who do we want to appeal to?  Do we want
FlightGear to be a common program such as MS FS2004?  That will
determine what we need to do.  Does making to program easy to install
and manage (in the Windows sense here) somehow cheapen its worth?

Rant off.

--
Chris Ridley
OnCall Solutions
Onsite Technology Solutions
[EMAIL PROTECTED]
---------------------------------------------------------
I like long walks, especially when they are taken by people who annoy me.



On 10/3/05, David Ginger <[EMAIL PROTECTED]> wrote:
> The truth is that Flightgear does run cross platform.
>
> As to getting a larger audience, then simply drop the sophisticated
> flight models, and make it more like an X Box game....
>
> Is that what the mailing list really wants ?

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