dene maxwell wrote:
Thank you  for your help Fred

What you are suggesting makes perfect sense to me and I really appreciate your help...unfortunately the user interface in Blender ( for editing the ac file) makes as much sense to me as hand denoting an atomic bomb..... after six months of struggling with the interface, I'm still no further ahead. As for "selecting and modifying" objects attributes ...well lets just say I can't even find them to select!!! As it seems the only "free" AC3 editor available I maybe have to admit that 3d modelling is not for me.

Not giving up, but very disheartened.... will sleep on it and undoubtedly have a new plan tomorrow

Thanks again for your help

Hi Dene,
should I help you a little with Blender? I went on learning how it works (do you remember the time you were asking for suggestions?) and finally I am a little confident with the tool. Still it's not my preferred one, but it's a must if you want ot make something for FGFS.

First suggestion: try splitting the main window in two, then use the first one for the modelling and the second one for the outliner. The Outliner lets you browse the hierarchy of the scene; you see nodes that represent objects and other stuff. Inside the outliner window you see 3d meshe objects listed with their names, you can select and object by its name in the outliner and see it highlighted in the 3d modelling window. Yo can change an object's name by selecting it and opening the "Object > Transform Property" window.

  cheers,
    Roberto


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