JD Fenech schrieb:
I've been lurking for awhile and I'm curious about a few things pertaining to models:

1. I've heard a bit about AC3D and pretty-polly for models. Obviously these aren't the only formats. I know FG uses plib and it probably only supports a few models. I'm considering doing a little experimental programming for my own benefit, and want to take a crack at (for starting) static models and simple objects. What are some good formats for this?

2. What are some other good libraries for using them? I'm not very good at using other people's libraries, and I need some practice. I'm on a Wintendo, and it's an older one at that. (Is OpenSG comparable, or are they completely different?)

3. How does plib compare to these other libraries?

4. Could someone with some experience give me a short breakdown of the advantages and disadvantages of the various model formats they know?

Thanks,
JD


Hi JD,
I myself started only some months ago with doing some 3D-modelling for local objects. My skills are very limited until now but I am sure that I will have created a lot of buildings and landmarks until the end of this year.

Because I was very sure about this plan I decided to use Blender, an OpenSource and therefore free 3D-graphic-modelling-program.

It was the same sort of decision which made me change from commercial flightsims to FlightGear in August,2005: I want my work preserved for the future, because I don't like throwing something to waste because a company decides to change data-formats without documentation OR decides not to go on with a next version of the program due to commercial decisions.

And because there is a community around the developers and users have to chance to take influence on decisions and (if they are very lucky) a personal wish will get realized, ie. a new function is implemented into the program.

And because Blender fits very well with FlightGear (as well as AC3D) with the *.ac format which one *should* use for FlightGear models.

The disadvantage is that Blender is very user unfriendly from the GUI, at least for us Windows-user. AC3D is *a lot* easier to use at the beginning, but as I discovered after working through some manuals and tutorials, if you understand some of the principles and the philosophy of Blender it is as easy to use for the basic functions (I only refer to the basic functions as I am not so far with my skills and knowledge to decide about the advanced ones).


General link:

http://www.blender3d.org/cms/Home.2.0.html

If you start with Blender, you should work through some tutorials

AT FIRST LOOK AT THESE VIDEOS (DivX),
expecially INTERFACE and 3DCONCEPT:

http://www.blender3d.org/cms/Getting_started.400.0.html

You should start with these two tutorials, at least have a look at them!!!
http://www.blender3d.org/_media/education/quickstart/Building_Castle.html
http://www.blender3d.org/_media/education/quickstart/Texturing_Castle.html

Here a hangar for X-Plane is created with Blender and textured! - all is nearly identical for FlightGear except the export (which is very easy with the implemented ac-export function in Blender 2.41).
A MUST for a Blender beginner!:

http://marginal.org.uk/x-planescenery/

And some more general links:

http://www.blender3d.org/cms/Help_Forums.192.0.html
http://www.blender3d.org/_media/education/quickstart/Texturing_Castle.html
http://en.wikibooks.org/wiki/Blender_3D/Noob_to_Pro
http://mediawiki.blender.org/index.php/Manual/Manual
http://www.blender3d.org/Education/index_old.php?sub=
http://jmsoler.free.fr/didacticiel/blender/tutor/eng_index.htm
http://www.blender3d.org/cms/Documentation.628.0.html

etc, etc, etc

Hope this helps a little!

Regards
Georg

BTW: Please share with us what you created, don't be shy if it is just very simple.
I made a little EDDW/Bremen/Weser-scenery
Online:
http://home.arcor.de/vollnhals-bremen/BremenWeserScenery/HBWSHTLM/BremenWeserScenery.html
Download:
http://home.arcor.de/vollnhals-bremen/BremenWeserScenery/BremenWeserScenery.zip
http://home.arcor.de/vollnhals-bremen/BremenWeserScenery/ChangedEuropeanTextures.zip

just for purpose to demonstrate to other new users how you can have nice visual effects with simple and partially unfinished models. Most of them are a combination of already existing ones, some are modified, some are from Stockill's database, some are from me. I started modifying already existing models, this was the easiest way for me to get familiar with Blender. But everyone has his own way to success!


-------------------------------------------------------
All the advantages of Linux Managed Hosting--Without the Cost and Risk!
Fully trained technicians. The highest number of Red Hat certifications in
the hosting industry. Fanatical Support. Click to learn more
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642
_______________________________________________
Flightgear-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-users

Reply via email to