I've been trying the subdivide one, but without much luck.

I've got a flat planar sort of a shape (shark's fin, if you will).
I'm trying to take the base, and split that into two, and have two edges going to the peak.

Before:
 +
  |
 +


After:
  +
 /  \
+   +

The top one becomes the middle one. Would this be a job for Extrude?

Frederic Bouvier wrote:

JD Fenech wrote :
As for blender, I've run into one problem that I don't seem to be able
to solve on my own. How do I add a *single* vertex to a mesh in edit
mode? I've been lightly tinkering with blender for a few months, too,
but have yet to figure this out.

I often use Extrude ( E ). There is also CTRL-LMB and Subdivide ( W 1 )

-Fred



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