David Baron wrote:
> So what indeed would/should go there. Three layers here, it seems.
>
> 1. Contour, the floor. This represents the ground elevations and such. The 
> aircraft model interacts with this one, taxis on it, takes off from it, flies 
> over it, lands or crashes onto it.
>   
FGSD/World Custom Scenery Project
http://www.custom-scenery.org/
> 2. The terrain image, the carpet. This is laid or projected onto the 
> countour. 
> Here is where I believe the googleearth(-type) images should be used instead 
> of generics. Now, everything is there so when flown at altitude much greater 
> than the features heights, this looks realistic and no further furnishings 
> are required. That bridge is represented, buildings, roads, all should be 
> there without further editing.
>
> Note that this image was projected from the real ground contour onto a flat 
> photo and is now re-projected onto our contour. Where there are steep 
> inclines at feature boundaries, editing may be needed. Otherwize, should play 
> as-is.
>
> This can be algorithmicly accented. Forests at lower altitude could have 
> their 
> "surface" randomized a bit to simulate treetops, for example. Buildings could 
> be "raised" though one might not know how much to do it. Side views of 
> skylines and such would provide more clues.
>   
Not really sure but you might like to have a look at Martin's work

http://document.ihg.uni-duisburg.de/cgi-bin/mapserv40?mode=browse&layer=railroads_railroad10&layer=railroads_railroad20&layer=cities_urban&layer=gshhs_coastline&zoomdir=0&zoomsize=3&imgxy=300.0+300.0&imgext=174.714916+-41.484516+174.964916+-41.234516&map=%2Fhome%2Fmas%2FWWW%2Flandcover%2Flandcover.map&root=%2Flandcover&savequery=true&program=%2Fcgi-bin%2Fmapserv40&map_web_imagepath=%2Fhome%2Fmas%2FWWW%2Ftmp%2F&map_web_imageurl=%2Ftmp%2F&map_web_template=main.html


> 3. 3D objects, the furniture. These are various buildings and other features 
> that we want to show heightwize. Needed near airports and major cities where 
> altitude much greater than features heights is no longer the case and 
> elsewhere for eye-candy and more realism. Mostly generics if there is a 
> sufficient library of building shapes and bridges. Distinctive buildings such 
> as for New York: Empire State, Chrysler, Statue of Liberty, Financial 
> district lower Manhattan structures and certain bridges, need be added.
>   
http://fgfsdb.stockill.org/

> What tools are available for doing any of this and previewing it in a 
> reasonably visual manner?
>   
aaaah.... many tools available;
FGSD        -    Modify the terrain,
TaxiDraw    -    Modify the Airports, taxiways etc
 TerraGear    -    regenerate the .btg tiles used by FGFS
Blender    -     modeling 3D models
FGTools    -    placing models and generating AI scenarios
 would be the main ones I have experience of.

To preview the results... well there's only one way... fly it!! ;-)

Regards
:-D ene

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